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Vertex color function helped a lot to spread thousands of lights and ornaments only on branches tips. Instead of creating the tree from the trunk to the thorns, I started from the thorns, the tertiary branches attached to secondary branches and so on, until the trunk to get a 30m high tree like the one we can see each year in Strasbourg. The most challenging tree of the project was the big pine tree we see all the time in the film. I used GrowFX for tree creation and also the garlands and pine crowns. The three most useful were GrowFX, RailClone and FurGuides Painter.
Square enix zbrush custom brushes professional#
As this project was a professional mission, using plug-ins to avoid time wasting was crucial. When I didn't have suitable references, I looked in my pictures database to fill the gaps.
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Most of the film objects are based on real life objects from my house.
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The artist has found a good compromise between real and manga anatomy, therefore I used his work as inspiration to create the bodies of my characters. Anatomies of the characters are based on Toru Ehara works. All based on the drawings and details were added with displacement maps created during texturing process. Poly modeling workflows were used to create characters. The men are based on the boy's topology and the women on the girl's. There were four types of character which shared the same base mesh: girls, boys, women, and men. I used a method I call "the Miyazaki workflow": it uses the same head with different haircuts, (it worked pretty well!). The secondary characters all come from Julia model. The idea was to design a child aged between eight and twelve years, that's why she wears a huge cloak shaped like a bell and a "kawaii" half bear, half panda hat. With all the knowledge gathered through the years and workflows I start to fully understand and use, I wanted to have fun for the end of that Christmas adventure.Īfter a few drawings and some designs, Julia, the main character was born. After years of watching CG cinematic films from Visual Works, a CG studio working with Square Enix, it was natural that I jumped at the chance to try creating a sequence that looks like those from the Final Fantasy games of the 2000's. Going with a less realistic character design gave me more freedom about visual creativity in the end sequence. The final scenario is very similar to the original one, much to my pleasure, as I wanted to direct a real short film and not a common commercial film. Therefore I had time to think about a little story and I came up with some drawings and concept arts first, then moved on to the creation of a storyboard. Pre production of the film started very early on this episode, around January 2015. In the first part of this making of I'll come back to the Genesis of the project, storyboard, design, and modeling. This year's theme was "Christmas tree and its ornaments". The project consists of a poster and 2 films: a 2min50 length version and a 32 seconds long trailer displayed in Paris theatres between October 15th and 25th 2015. It's a collaboration between Gaylor Morestin (artistic support), Thery Ehrlich (music) and me.
Square enix zbrush custom brushes series#
Read how Nicolas Brunet made the beautiful Christmas in Alsace short film using 3ds MaxĬhristmas in Alsace 2015 is the fourth film of a series of promotional short films inviting viewers to spend end year's holidays in Alsace.
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